Direct Variation-to-Mesh Mapping
Map WordPress product attributes (colors, materials, sizes, accessories) directly to GLB scene sub-meshes and PBR materials using a transparent JSON configuration schema.
Bridge standard WooCommerce product variations directly to interactive .glb meshes and PBR materials with zero-install Apple AR Quick Look and Google Scene Viewer compatibility. No external monthly iframe subscriptions, zero framework bloat.
Map WordPress product attributes (colors, materials, sizes, accessories) directly to GLB scene sub-meshes and PBR materials using a transparent JSON configuration schema.
Launches native Augmented Reality directly in Apple Quick Look (iOS) and Google Scene Viewer (Android) with instant true-scale surface placement and zero app downloads required.
Zero third-party SaaS cloud dependencies. All 3D meshes, textures, and scripts remain securely hosted on your own server or CDN, eliminating ongoing subscription costs.
| Parameter | Specification Details |
|---|---|
| Runtime Architecture | Pure Vanilla ES2022+ JavaScript; Zero External Framework Overhead |
| 3D Rendering Engine | WebGL 2.0 Native Pipeline with Progressive Three.js / Model-Viewer Fallback |
| Supported Asset Formats | GLTF 2.0, Binary GLB, Apple USDZ (with real-time material overrides) |
| Platform Compatibility | WordPress 6.0+ / WooCommerce 8.0+ / Compatible with custom headless WP REST API |
| Memory & Bundle Footprint | < 140 KB Gzipped Client Asset; Sub-30ms execution init on mobile Safari/Chrome |
| Mobile AR Latency | < 120ms Intent Handshake to Native iOS AR Quick Look / Android Scene Viewer |
| PBR Shader Support | Roughness-Metallic PBR, Normal Maps, Occlusion, Clearcoat, Transmission, Emissive |
Ready to transform your eCommerce product catalog into an interactive 3D and Augmented Reality experience? Contact our studio for a custom deployment review.